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Exodus NDS Era Book The Old West

The Old West · Printable cards

Skill Cards

24 cards, taken straight from the book and the Core Rules. Print six or four to a page, in colour or black and white, and cut along the card edges.

Four per page gives long entries more room. In the print dialog choose Letter, 100% scale, and turn on background graphics to keep the colour bands.

  • Combat Skills
  • Physical Skills
  • Awareness / Field Skills
  • Knowledge / Technical Skills
  • Social Skills
  • Operation Skill
  • The Old West

SkillCombat Skills

Melee

Characteristic Might Source Core

Fighting with hand-held weapons in close quarters: blades, clubs, axes, spears, batons, shields, improvised weapons, or similar arms.

The Old West · Exodus NDScontinues in the book

SkillCombat Skills

Ranged

Characteristic Agility Source Core

Attacking at distance with bows, firearms, thrown weapons, slings, crossbows, energy weapons, or Universe-specific ranged arms.

The Old West · Exodus NDScontinues in the book

SkillCombat Skills

Unarmed

Characteristic Might Source Core

Fighting with fists, kicks, grapples, natural weapons, shoves, holds, tackles, and improvised bodily force.

The Old West · Exodus NDScontinues in the book

SkillPhysical Skills

Athletics

Characteristic Might Source Core

Climbing, swimming, jumping, sprinting, lifting, breaking, forcing movement, and other strength-driven physical effort.

The Old West · Exodus NDScontinues in the book

SkillPhysical Skills

Fortitude

Characteristic Might Source Core

Resisting fatigue, pain, poison, disease, starvation, suffocation, harsh environments, and prolonged strain.

The Old West · Exodus NDScontinues in the book

SkillPhysical Skills

Reflexes

Characteristic Agility Source Core

Balance, tumbling, quick reactions, dodging hazards, slipping restraints, catching yourself while falling, and precise body control under pressure.

The Old West · Exodus NDScontinues in the book

SkillPhysical Skills

Stealth

Characteristic Agility Source Core

Moving unseen or unheard, hiding, shadowing, masking tracks, blending into cover, and avoiding notice.

The Old West · Exodus NDScontinues in the book

SkillAwareness / Field Skills

Perception

Characteristic Savvy Source Core

Noticing details, spotting hidden things, hearing danger, reading immediate surroundings, and catching what others miss. Perception answers: "Do I notice it?"

The Old West · Exodus NDScontinues in the book

SkillAwareness / Field Skills

Readiness

Characteristic Willpower Source Core

Acting under sudden pressure, staying alert, resisting surprise, keeping nerve before danger lands, and determining preparedness when a scene turns dangerous. Readiness is the default defensive skill for resisting fear, intimidation, despair, coercion, and sudden mental pressure when the resistance is about nerve, composure, or preparedness. Other skills may defend when the situation calls for them, Lore against a curse-laden threat or Fortitude against supernatural dread. Readiness answers: "Am I ready for it?"

The Old West · Exodus NDScontinues in the book

SkillAwareness / Field Skills

Streetwise

Characteristic Savvy Source Core

Street codes, criminal networks, black markets, rumors, gangs, fences, smugglers, illicit services, risky contacts, and finding illicit goods or information outside formal channels.

The Old West · Exodus NDScontinues in the book

SkillAwareness / Field Skills

Subterfuge

Characteristic Agility Source Core

Lockpicking, sleight of hand, disabling simple security, planting or lifting objects, escaping bonds, bypassing traps, and covert physical manipulation.

The Old West · Exodus NDScontinues in the book

SkillAwareness / Field Skills

Survival

Characteristic Savvy Source Core

Tracking, foraging, navigation, shelter, weather sense, wilderness travel, animal signs, reading and calming and handling ordinary animals, and staying alive away from safety.

The Old West · Exodus NDScontinues in the book

SkillKnowledge / Technical Skills

Craft

Characteristic Intellect Source Core

Building, repairing, modifying, maintaining, sabotaging, appraising, or improvising objects, tools, structures, machines, and practical works.

The Old West · Exodus NDScontinues in the book

SkillKnowledge / Technical Skills

Lore

Characteristic Intellect Source Core

Recalling history, cultures, places, lineages, institutions, laws, legends, customs, factions, and the shape of the known world. Also used to interpret clues and piece together what something means once it has been noticed.

The Old West · Exodus NDScontinues in the book

SkillKnowledge / Technical Skills

Medicine

Characteristic Intellect Source Core

Treating injury and illness, diagnosing conditions, stabilizing the wounded, aiding recovery, understanding living bodies, and identifying medical risks.

The Old West · Exodus NDScontinues in the book

SkillKnowledge / Technical Skills

Science

Characteristic Intellect Source Core

Understanding natural laws, technical principles, experiments, analysis, engineering theory, chemistry, physics, astronomy, computing, or Universe equivalents.

The Old West · Exodus NDScontinues in the book

SkillSocial Skills

Charm

Characteristic Charisma Source Core

Winning people over through warmth, friendliness, humor, appeal, flirtation, sincerity, style, or likability. Charm also covers performance, oratory, music, art, and any attempt to entertain, move, or please an audience.

The Old West · Exodus NDScontinues in the book

SkillSocial Skills

Deception

Characteristic Charisma Source Core

Lying, disguising intent, misdirection, false identities, scams, feints, forgeries of behavior, and concealing the truth.

The Old West · Exodus NDScontinues in the book

SkillSocial Skills

Intimidation

Characteristic Willpower Source Core

Threats, interrogation, menace, pressure, dominance, cold resolve, and forcing compliance through fear or force of will.

The Old West · Exodus NDScontinues in the book

SkillSocial Skills

Leadership

Characteristic Charisma Source Core

Commanding, rallying, organizing, inspiring, directing groups, establishing authority, and holding a group together under pressure.

The Old West · Exodus NDScontinues in the book

SkillSocial Skills

Negotiation

Characteristic Charisma Source Core

Bargaining, diplomacy, trade, compromise, contracts, favors, treaties, and getting terms both sides can accept.

The Old West · Exodus NDScontinues in the book

SkillOperation Skill

Operate

Characteristic Agility Source Core

Driving, riding, piloting, steering, maneuvering, controlling, or safely handling vehicles, mounts, ships, starcraft, machines, mechs, or Universe-specific control systems under pressure.

The Old West · Exodus NDScontinues in the book

SkillThe Old West

Fields of Lore

Source The Old West

Lore keeps one skill. Its fields are labels. A rule may call for one (Lore (Law), Lore (Land)), and the talent Specialist can name one:

Field Covers
Law Statutes, ordinances, warrants, deeds, claims, contracts, court procedure
Land Surveys, plats, titles, the Homestead Act, railroad land grants, treaty boundaries
Peoples and Tongues Customs, history and languages of the communities of the corridor, including each Tribal Nation
Scripture and Church The Bible, the sacraments and rites, the doctrines and the organization of the churches
Trade Prices, markets, cattle brands, ledgers, credit, who is solvent
The Old West · Exodus NDScontinues in the book

SkillThe Old West

Riding

Characteristic Agility Source The Old West

Riding covers staying on, steering and keeping a mount under control (The Stable, Riding). Its characteristic is Agility. Calming, reading, feeding and doctoring an animal stays with Survival. A wagon, coach or freight team is driven with Operate; Riding is used only when the team panics.