Expansions for Exodus NDS

Sourcebooks

Non-universe books expand the core rules with portable systems, catalogs, and play options that can be used across settings. Books marked Read Online are published here in full, free, chapter by chapter.

Dort Species Guide

Published

A playable species guide for Dort campaigns, with 21 species and 57 lineages adapted for Exodus NDS character creation and table reference.

Spell Sourcebook

Published

A non-universe spell expansion for Exodus NDS, built to give tables a flexible catalog of magical effects, spell procedures, and supernatural tools that can be adapted across settings.

Crown Meridian Ship Catalog

Armored Hulls of the Irnan Directorate for Void Drifters

Free to Read

Eight ship lines and eighteen hulls from Crown Meridian Shipworks, the armored shipbuilder of the Irnan Directorate, from a marine boarding craft to a convoy carrier. Every generation of every line with validated stats and prices, two Classic older ships, eight components only Crown builds, and the rules for buying, servicing and upgrading them.

Kharos Ship Catalog

Rebuilt Hulls of the Funtari Confederacy for Void Drifters

Free to Read

Eight ship lines and twenty-six hulls from Kharos Forge Cooperative, the rebuilding shipbuilder of the Funtari Confederacy, from a one-crew survey skiff to an industrial carrier. Every mark of every line with validated stats and prices, the Rebuild Plate, the four clan yards, and the rules for buying, rebuilding and refitting them.

Openframe Ship Catalog

Modular Hulls of the Antaean League for Void Drifters

Free to Read

Eight ship lines and nineteen hulls from Antaean Openframe, the modular shipbuilder of the Antaean League, from a one-crew work pod to a container hauler. Every version of every line with validated stats, prices and license fees, two Classic older ships, eight components only Openframe builds, and the rules for buying, licensing and upgrading them.

Safa Ship Catalog

Pursuit and Security Hulls of the Jaziri Caliphate for Void Drifters

Free to Read

Ten ship lines and twenty-five hulls from Safa Celestial Arsenal, the security and pursuit shipbuilder of the Jaziri Caliphate, from a one-pilot racer to a security cruiser. Every version of every line with validated stats and prices, two Classic older ships, twelve components, the Certification Seal, the Contractor Partners, and the rules for buying, certifying and refitting them.

The Apothecary

Poisons, Drugs, and Chemical Agents for Exodus NDS

Free to Read

Poisons, drugs, and chemical agents for narrative dice games: a hundred and one substances in four periods, from hemlock and viper venom to truth serum, combat stims, and nerve gas. Every poison is a clock of resist checks with time to treat it, and nothing kills on a single roll.

The Armourer

Armour for the Fantasy, Ranged, and Modern Armories

Free to Read

Twenty-eight armours, helms, and shields from the padded jack to the bomb suit, with two qualities that make damage types matter: mail turns an edge and gives way to a mace, and a concealed vest stops a bullet and parts for a knife.

The Black Powder Armory

Firearms, Blades, and Armour for Exodus NDS, 1400 to 1938

Free to Read

Fifty-five weapons and nine armours from 1400 to 1938: matchlocks, the flintlock pistols and boarding weapons of the age of sail, the revolvers and repeaters of the frontier, and the trench gear of 1915. Every lock reloads at its own pace, measured in maneuvers.

The Chrome Market

Near-Future Weapons, Cyberware, and Street Tech for Exodus NDS

Free to Read

Near-future and cyberpunk gear for narrative dice games: smart weapons, armour, thirty-eight implants and twelve pieces of bioware that cost Strain Points for good, hacking run as a clock, drones, a watched city with Coverage and Heat, and street prices for all of it.

The Fantasy Armory

Eighty Melee and Thrown Weapons for Exodus NDS

Free to Read

Eighty melee and thrown weapons across ten families, each with a full stat line, price, availability, and qualities that make it play differently from the weapon beside it. Twenty-four new weapon qualities and a pricing model any GM can rescale to their own setting.

The Heavy Armory

Siege Engines, Great Guns, and Vehicle Weapons for Exodus NDS

Free to Read

Sixty-five crew-served and vehicle weapons from the battering ram to the guided missile: siege engines, the great guns of the age of sail, artillery, tank guns, bombs, and torpedoes for narrative dice games. With rules for crews, broadsides, indirect fire, and sieges, and forty-one ships, tanks, and aircraft to use them on.

The Modern Armory

Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today

Free to Read

Eighty-three firearms and explosives in twelve families, from a .22 pocket pistol to a shoulder-fired missile, covering 1939 to today. Calibre sets damage, the heavy calibres need Might, and concealment is a number. With twenty-five ammunition loads and fifteen attachments.

The Ranged Armory

Forty Launchers and a Quiver System for Exodus NDS

Free to Read

Forty launchers across five families, from a shepherd's sling to a counterweight trebuchet, and a two-axis ammunition system of nine shafts and nine heads combined into quivers. Switching quivers is a maneuver, so one bow covers several roles.

The Stable

Mounts, Barding, and Mounted Combat for Exodus NDS

Free to Read

Seventy-one mounts for narrative dice games, from donkeys and warhorses to riding bears, raptor-runners, pegasi, wyverns, and hippocampi, with rules for riding, mounted combat, flying and swimming mounts, training, upkeep, and barding for every body plan.

The Starship Armory

Vehicle and Starship Weapons for Exodus NDS

Free to Read

Forty-five vehicle and starship weapons for space opera games on narrative dice: kinetic, missile, beam, plasma, ion, and gravitic weapons in four mount sizes from fighter guns to capital batteries, with firing rules, point defence, personal and vehicle damage scales, and a chapter of defences.

The Stellar Armory

Space Opera Weapons and Armour for Exodus NDS

Free to Read

Sixty-six personal weapons in six technologies (kinetic, beam, plasma, disruption, gravitic, and ordnance) and sixteen armours built to meet them. Every technology has an armour that stops it and an armour it goes straight through.

Viridian Ship Catalog

Refined Hulls of the Shoiyan Concord for Void Drifters

Free to Read

Ten ship lines and twenty-two hulls from Viridian Lattice Yards, the medical, scientific and continuity shipbuilder of the Shoiyan Concord, from an executive shuttle to a continuity cruiser. Every revision of every line with validated stats and prices, two Classic older ships, eight components only Viridian builds, the Service Seal, and the rules for buying, servicing and upgrading them.