<!-- Exodus NDS Core Rules. Source: https://oldwest.exodusnds.com/core-rules/the-dice -->

<div class="chapter-head"><div class="chapter-num">Chapter One</div><div class="chapter-sub">The Dice</div></div>

# The Dice

Exodus NDS uses a custom set of polyhedral dice. Each die face shows one or more **symbols**. At the end of a roll, symbols are read together to determine the outcome of an action.

### The Six Symbols

There are three opposing pairs of symbols. Symbols within a pair **cancel each other out**, except where noted.

##### Success <span class="diceicons success"></span> and Failure <span class="diceicons failure"></span>

The primary result of any check. Net Successes mean the task is accomplished. Net Failures mean it is not. A check with zero net Successes or Failures is still a failure. You need at least one Success to succeed.

##### Boon <span class="diceicons boon"></span> and Bane <span class="diceicons bane"></span>

Secondary effects that layer onto the primary result. Boons represent things going unexpectedly well, even a failed check can generate Boons. Banes represent complications, even a successful check can generate Banes. Universes and the GM define what Boons and Banes mean in specific situations.

##### Breakthrough <span class="diceicons breakthrough"></span> and Calamity <span class="diceicons calamity"></span>

Exceptional results. A **Breakthrough** contributes one Success to the pool and triggers a significant positive effect. A **Calamity** contributes one Failure to the pool and triggers a significant negative effect. The contributed Success or Failure may be cancelled by opposing symbols in the normal way, but the special effect always triggers regardless of whether the check succeeds or fails. Each appears on only one face of the highest-tier dice.

<div class="note">

##### Designer Note
Boons and Banes do **not** determine success or failure, only Success and Failure symbols do that. Boons on a failed check and Banes on a successful check are both common and intended.

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### The Six Dice

Dice come in three size pairs. Each pair shares a die shape, distinguished by color and symbol distribution. Positive dice build your pool. Negative dice represent difficulty and opposition.

| Die | Type | Shape | Role |
|:----|:-----|:-----:|:-----|
| <span class="dice boon d6"></span> **Boon Die** | Positive | d6 | Situational advantage |
| <span class="dice bane d6"></span> **Bane Die** | Negative | d6 | Situational disadvantage |
| <span class="dice ability d8"></span> **Ability Die** | Positive | d8 | Base characteristic pool |
| <span class="dice trial d8"></span> **Trial Die** | Negative | d8 | Base difficulty |
| <span class="dice mastery d12"></span> **Mastery Die** | Positive | d12 | Trained skill pool |
| <span class="dice crisis d12"></span> **Crisis Die** | Negative | d12 | Upgraded difficulty |

### Die Face Reference

##### <span class="dice boon d6"></span> Boon Die (d6)

| Faces | Result |
|:-----:|:-------|
| 1–2 | Blank |
| 3 | <span class="diceicons boon"></span> Boon |
| 4 | <span class="diceicons boon"></span> <span class="diceicons boon"></span> Boon + Boon |
| 5 | <span class="diceicons success"></span> <span class="diceicons boon"></span> Success + Boon |
| 6 | <span class="diceicons success"></span> Success |

##### <span class="dice bane d6"></span> Bane Die (d6)

| Faces | Result |
|:-----:|:-------|
| 1–2 | Blank |
| 3–4 | <span class="diceicons bane"></span> Bane |
| 5–6 | <span class="diceicons failure"></span> Failure |

##### <span class="dice ability d8"></span> Ability Die (d8)

| Faces | Result |
|:-----:|:-------|
| 1 | Blank |
| 2–3 | <span class="diceicons success"></span> Success |
| 4 | <span class="diceicons success"></span> <span class="diceicons success"></span> Success + Success |
| 5–6 | <span class="diceicons boon"></span> Boon |
| 7 | <span class="diceicons success"></span> <span class="diceicons boon"></span> Success + Boon |
| 8 | <span class="diceicons boon"></span> <span class="diceicons boon"></span> Boon + Boon |

##### <span class="dice trial d8"></span> Trial Die (d8)

| Faces | Result |
|:-----:|:-------|
| 1 | Blank |
| 2–3 | <span class="diceicons failure"></span> Failure |
| 4 | <span class="diceicons failure"></span> <span class="diceicons failure"></span> Failure + Failure |
| 5–6 | <span class="diceicons bane"></span> Bane |
| 7 | <span class="diceicons failure"></span> <span class="diceicons bane"></span> Failure + Bane |
| 8 | <span class="diceicons bane"></span> <span class="diceicons bane"></span> Bane + Bane |

<h5 style="margin-top:0;"><span class="dice mastery d12"></span> Mastery Die (d12)</h5>

| Faces | Result |
|:-----:|:-------|
| 1 | Blank |
| 2–3 | <span class="diceicons success"></span> Success |
| 4–5 | <span class="diceicons success"></span> <span class="diceicons success"></span> Success + Success |
| 6–8 | <span class="diceicons success"></span> <span class="diceicons boon"></span> Success + Boon |
| 9 | <span class="diceicons boon"></span> Boon |
| 10–11 | <span class="diceicons boon"></span> <span class="diceicons boon"></span> Boon + Boon |
| 12 | <span class="diceicons breakthrough"></span> Breakthrough |

##### <span class="dice crisis d12"></span> Crisis Die (d12)

| Faces | Result |
|:-----:|:-------|
| 1 | Blank |
| 2–3 | <span class="diceicons failure"></span> Failure |
| 4–5 | <span class="diceicons failure"></span> <span class="diceicons failure"></span> Failure + Failure |
| 6–7 | <span class="diceicons failure"></span> <span class="diceicons bane"></span> Failure + Bane |
| 8–9 | <span class="diceicons bane"></span> Bane |
| 10–11 | <span class="diceicons bane"></span> <span class="diceicons bane"></span> Bane + Bane |
| 12 | <span class="diceicons calamity"></span> Calamity |

A Breakthrough or Calamity should always produce an effect that is **meaningfully stronger than standard Boons or Banes**. These results represent turning points, sudden reversals, or decisive moments in the narrative.

<div class="note">

##### Designer Note: The Dice Lean Hopeful
The positive dice are intentionally a touch stronger than their negative counterparts. The Boon Die carries more Boon symbols than the Bane Die carries Banes, and the Mastery Die yields marginally more Successes than the Crisis Die yields Failures; only the Ability and Trial dice mirror exactly. This is deliberate: Exodus NDS tilts fractionally toward the story moving forward. These distributions are correct as written and should not be "balanced" into perfect symmetry.

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